Post by Dawn on Nov 28, 2005 21:29:20 GMT -5
Sailor Swordsmen-500 for 500g
A-7 D-5
S-7 Ran-2
Sailor Swordsmen are the best at hand-to-hand combat on the seas. They wield two-foot swords and have generally good armor, although, not much. However, there are less of them, so they do come at a generally higher price…
Strong Against: Anything hand-to-hand in the ocean.
Weak Against: Archers of any type
Special Move: They’ll rush right past you, while swinging their swords, incredibly quickly.
Pirates-400 for 200g
A-3 D-3
S-5 Ran-2
Pirates are the weakest sort of hand-to-hand combat units on the seas, having poor training, and poor, rusted weapons and armor. However, they are much cheaper then Sailor Swordsmen, allowing them to out-mass any hand-to-hand unit on the ocean.
Strong Against: N/A
Weak Against: Everything
Special Move: Out massing anything on the ocean.
War Dogs-50 for 200g (Demoralises enemy troops)
A-3 D-1
S-7 Ran-1
War dogs are highly trained beasts of war, who can inspire fear into armies, if deployed wisely. They will absolutely tear apart peasant armies, wasting many lives, in the easy-scared peasants. However, they are worthless against anything such as a spearmen, a bowmen (unless there's enough), any type of calvary units, and anything of guard-rank. They are much more effective against sword users. Highly obediant.
Strong Against: Sword-Using Units
Weak Against: Everything Else
Special Move: Bark, Scare, Tear Apart.
Flamming Pigs-50 for 200g (Scares Elephants)
A-1 D-2
S-6 Ran-1
They are cannon feed to everything, but they're main purpose is in blowing themselves up. In otherwords, you will run out of these creatures quickly, unless your saving them for Elephants, which they both scare and can easily kill.
Strong Against: Elephants
Weak Against: Everything
Special Move: Kamikaze Pig-Blowing themselves up. Effective mostly against elephants, hand-to-hand units, and anything they can get in range with. Archers will kill them on site, before they get anywhere close.
Elephants-15 for 600g
A-7 D-4
S-6 Ran-5
Simply put, they are the strongest type of unit… ever. These highly trained elephants do not scare easily. They can take hundreds of arrow hits, and still keep on charging. Giant monstrosities, they will tear apart just about anyone’s army apart.
Strong Against: Everything
Weak Against: Pikemen (getting a lot of them is suggested…) and Flaming Pigs
Special Moves:
-Charging through armies, flinging troops across the battlefield.
-Slamming the ground, making all surrounding infantry fall to the ground.
Bombadiers-10 for 750g
A-13 D-3
S-2 Ran-5
They could be… perhaps… the most power unit ever. They can blow up elephant units, make pikemen tremble, and stop whole forces from even charging. However, they wear light armor making them very vulnerable to arrow attacks. Simply put, they are vulnerable to everything, but it’s a matter of getting close enough to do something…
Strong Against: EVERYTHING. PERIOD.
Weak Against: Everything… if they can get close enough that is. Archers in particular.
Special Move: Destroying Gates, walls, etc.
Message Bird-1 for 500g
Allows you to post in someone else's thread, using the bird, but it can only be used to deliever messages in a city's Message Depot.
Units colored blue can only be used on the ocean.
A = Attack (Rate of Fire)
D = Defense
S = Speed
Ran= Range
A-7 D-5
S-7 Ran-2
Sailor Swordsmen are the best at hand-to-hand combat on the seas. They wield two-foot swords and have generally good armor, although, not much. However, there are less of them, so they do come at a generally higher price…
Strong Against: Anything hand-to-hand in the ocean.
Weak Against: Archers of any type
Special Move: They’ll rush right past you, while swinging their swords, incredibly quickly.
Pirates-400 for 200g
A-3 D-3
S-5 Ran-2
Pirates are the weakest sort of hand-to-hand combat units on the seas, having poor training, and poor, rusted weapons and armor. However, they are much cheaper then Sailor Swordsmen, allowing them to out-mass any hand-to-hand unit on the ocean.
Strong Against: N/A
Weak Against: Everything
Special Move: Out massing anything on the ocean.
War Dogs-50 for 200g (Demoralises enemy troops)
A-3 D-1
S-7 Ran-1
War dogs are highly trained beasts of war, who can inspire fear into armies, if deployed wisely. They will absolutely tear apart peasant armies, wasting many lives, in the easy-scared peasants. However, they are worthless against anything such as a spearmen, a bowmen (unless there's enough), any type of calvary units, and anything of guard-rank. They are much more effective against sword users. Highly obediant.
Strong Against: Sword-Using Units
Weak Against: Everything Else
Special Move: Bark, Scare, Tear Apart.
Flamming Pigs-50 for 200g (Scares Elephants)
A-1 D-2
S-6 Ran-1
They are cannon feed to everything, but they're main purpose is in blowing themselves up. In otherwords, you will run out of these creatures quickly, unless your saving them for Elephants, which they both scare and can easily kill.
Strong Against: Elephants
Weak Against: Everything
Special Move: Kamikaze Pig-Blowing themselves up. Effective mostly against elephants, hand-to-hand units, and anything they can get in range with. Archers will kill them on site, before they get anywhere close.
Elephants-15 for 600g
A-7 D-4
S-6 Ran-5
Simply put, they are the strongest type of unit… ever. These highly trained elephants do not scare easily. They can take hundreds of arrow hits, and still keep on charging. Giant monstrosities, they will tear apart just about anyone’s army apart.
Strong Against: Everything
Weak Against: Pikemen (getting a lot of them is suggested…) and Flaming Pigs
Special Moves:
-Charging through armies, flinging troops across the battlefield.
-Slamming the ground, making all surrounding infantry fall to the ground.
Bombadiers-10 for 750g
A-13 D-3
S-2 Ran-5
They could be… perhaps… the most power unit ever. They can blow up elephant units, make pikemen tremble, and stop whole forces from even charging. However, they wear light armor making them very vulnerable to arrow attacks. Simply put, they are vulnerable to everything, but it’s a matter of getting close enough to do something…
Strong Against: EVERYTHING. PERIOD.
Weak Against: Everything… if they can get close enough that is. Archers in particular.
Special Move: Destroying Gates, walls, etc.
Message Bird-1 for 500g
Allows you to post in someone else's thread, using the bird, but it can only be used to deliever messages in a city's Message Depot.
Units colored blue can only be used on the ocean.
A = Attack (Rate of Fire)
D = Defense
S = Speed
Ran= Range