Post by Dawn on Jan 17, 2007 5:26:33 GMT -5
Statistics:
Example Statistics:
War: 6
Strength - 1
Endurance - 1
Agility - 2
Skill - 2
Tac: 8
Intelligence - 2
Resourcefulness - 2
Caution - 2
Reason - 2
Pol: 13
Charisma - 5
Tact - 4
Innovation - 2
Economics - 2
Lea: 9
Attack - 2
Defense - 2
Movement - 2
Inspiration - 3
Fame:
Reknown: 25 (Basically, for now, you can earn an extra 25 gold, since your a magistrate.)
Benevolence: 0
Notoriety: 0
(Having some debates on the fame issue... I'm considering throwing it out, now, upon later reflection.)
This is for BX.
Alright, here's the equations, in essence:
Weapons usually equate to +Strength, while reduction in the agility sub-stats. Weapon proffiency, which is not part of this job, helps balance this out.
Armor equates to +Endurance, while reduction in the agility sub-stats. Armor proffiency as well also helps balance this out, but, you need not over-concern yourself with this.
For every 50 lbs that a person carries on himself that is not his own, that's -1 agility. Whatever is additionally subtracted from agility is added onto this.
Please note: You can only wear:
1 Pair of Armor (Legs)
1 Pair of Pants
1 Shirt/Vest
1 Robe
2 Wristlets/Bracers/Armlets (Basically anything pertaining to the wrist)
2 Rings (Generally to show off wealth. It'd be weird to wear 10 rings, unless you think they should be able to...
1 Pair of Shoes
1 Helmet/Hat/Headwear
2 Add-ons while not obstructing anything else that they wear... (Can be just for style, or to allow for slight enhancements, like better manuverability in hot weather, minor statistical bonuses, etc.)
1 Pair of Earings (Character must get piercings first)
2 Carry On Weapons +1 Main weapon (Ex., Sword, Bow and Quiver; Spear, one knife (spear accounts for 2 weapons); Bow, quiver, sword; three swords; etc.
Please note that there is a difference between military equipment and non-military equipment, military equipment generally proving to be more effective at more cost-effective gold. Also note that military equipment can be equipped not only on generic units, but PC's as well that join an army, given they can afford it, or are equipped with it.
So, to begin off (Since these are non-officer things, they don't need pictures):
OOC: Leave it up to me. I'll finish this list for armors.
Example Statistics:
War: 6
Strength - 1
Endurance - 1
Agility - 2
Skill - 2
Tac: 8
Intelligence - 2
Resourcefulness - 2
Caution - 2
Reason - 2
Pol: 13
Charisma - 5
Tact - 4
Innovation - 2
Economics - 2
Lea: 9
Attack - 2
Defense - 2
Movement - 2
Inspiration - 3
Fame:
Reknown: 25 (Basically, for now, you can earn an extra 25 gold, since your a magistrate.)
Benevolence: 0
Notoriety: 0
(Having some debates on the fame issue... I'm considering throwing it out, now, upon later reflection.)
This is for BX.
Alright, here's the equations, in essence:
Weapons usually equate to +Strength, while reduction in the agility sub-stats. Weapon proffiency, which is not part of this job, helps balance this out.
Armor equates to +Endurance, while reduction in the agility sub-stats. Armor proffiency as well also helps balance this out, but, you need not over-concern yourself with this.
For every 50 lbs that a person carries on himself that is not his own, that's -1 agility. Whatever is additionally subtracted from agility is added onto this.
Please note: You can only wear:
1 Pair of Armor (Legs)
1 Pair of Pants
1 Shirt/Vest
1 Robe
2 Wristlets/Bracers/Armlets (Basically anything pertaining to the wrist)
2 Rings (Generally to show off wealth. It'd be weird to wear 10 rings, unless you think they should be able to...
1 Pair of Shoes
1 Helmet/Hat/Headwear
2 Add-ons while not obstructing anything else that they wear... (Can be just for style, or to allow for slight enhancements, like better manuverability in hot weather, minor statistical bonuses, etc.)
1 Pair of Earings (Character must get piercings first)
2 Carry On Weapons +1 Main weapon (Ex., Sword, Bow and Quiver; Spear, one knife (spear accounts for 2 weapons); Bow, quiver, sword; three swords; etc.
Please note that there is a difference between military equipment and non-military equipment, military equipment generally proving to be more effective at more cost-effective gold. Also note that military equipment can be equipped not only on generic units, but PC's as well that join an army, given they can afford it, or are equipped with it.
So, to begin off (Since these are non-officer things, they don't need pictures):
Leather Shirt
Statistic Adjustments: N/A
Description: Generic shirt of the time. Prevents nakedness of the upper body.
Weight: 0.1 lbs
Options: Can be long-sleeved, short sleeved, or sleeveless.
Cost: 20 Gold
Statistic Adjustments: N/A
Description: Generic shirt of the time. Prevents nakedness of the upper body.
Weight: 0.1 lbs
Options: Can be long-sleeved, short sleeved, or sleeveless.
Cost: 20 Gold
Refined Leather Shirt
Statistic Adjustments: +1 Endurance/Defense
Description: Though not at all fit for combat, it's hardiness is more preserved here.
Weight: 0.3 lbs
Options: Can be long-sleeved, short sleeved, or sleeveless.
Cost: 50 Gold
Statistic Adjustments: +1 Endurance/Defense
Description: Though not at all fit for combat, it's hardiness is more preserved here.
Weight: 0.3 lbs
Options: Can be long-sleeved, short sleeved, or sleeveless.
Cost: 50 Gold
Leather Vest
Statistic Adjustments: +2 Endurance/Defense
Description: Made technically to show off arm muscle (and perhaps your stomach, if you're tall), this has more weakpoints, but is a little stronger.
Option: Can only be sleeveless. Uncomfortable, but allows easy movement.
Weight: 1.0 lbs
Cost: 75 Gold
Statistic Adjustments: +2 Endurance/Defense
Description: Made technically to show off arm muscle (and perhaps your stomach, if you're tall), this has more weakpoints, but is a little stronger.
Option: Can only be sleeveless. Uncomfortable, but allows easy movement.
Weight: 1.0 lbs
Cost: 75 Gold
Armored Leather Vest
Statistic Adjustments: +3 Endurance/Defense
Description:
Option: Comes with an undershirt, as the leather is reinforced with extra padding, made for light combat.
Weight: 5.0 lbs
Cost: 100 Gold
Statistic Adjustments: +3 Endurance/Defense
Description:
Option: Comes with an undershirt, as the leather is reinforced with extra padding, made for light combat.
Weight: 5.0 lbs
Cost: 100 Gold
Layered Leather Armor
Statistic Adjustments: +4 Endurance/Defense
Description:
Option: Worn by enforcers, thugs, and even lightly equipped soldiers. The layers enable it to actually deflect and even slow down incoming blades. Makes for good defense against arrows. Covers arms.
Weight: 7.0 lbs
Cost: 120 Gold
Statistic Adjustments: +4 Endurance/Defense
Description:
Option: Worn by enforcers, thugs, and even lightly equipped soldiers. The layers enable it to actually deflect and even slow down incoming blades. Makes for good defense against arrows. Covers arms.
Weight: 7.0 lbs
Cost: 120 Gold
Leather Breastplate
Statistic Adjustments: +4 Endurance/Defense
Description:
Option: Worn by enforcers, thugs, and even lightly equipped soldiers. The layers enable it to actually deflect and even slow down incoming blades. Makes for good defense against arrows. Covers arms.
Weight: 12.0 lbs
Cost: 140 Gold
Statistic Adjustments: +4 Endurance/Defense
Description:
Option: Worn by enforcers, thugs, and even lightly equipped soldiers. The layers enable it to actually deflect and even slow down incoming blades. Makes for good defense against arrows. Covers arms.
Weight: 12.0 lbs
Cost: 140 Gold
Bamboo Enforced Leather Armor
Statistic Adjustments: +6 Endurance/Defense, -1 Agility/Movement
Description:
Option: Worn by people who use fighting as a lifestyle. Protects arms, and provides good defense against arrows. Can actually stop some blades, if the attack is too weak. Mobility decrease in arms, though armor is flexible.
Weight: 15.0 lbs
Cost: 190 Gold
Statistic Adjustments: +6 Endurance/Defense, -1 Agility/Movement
Description:
Option: Worn by people who use fighting as a lifestyle. Protects arms, and provides good defense against arrows. Can actually stop some blades, if the attack is too weak. Mobility decrease in arms, though armor is flexible.
Weight: 15.0 lbs
Cost: 190 Gold
Bronze Armor
Statistic Adjustments: +9 Endurance/Defense, -3 Agility/Movement
Description:
Option: Worn by people who use fighting as a lifestyle. Protects arms, and provides good defense against arrows. Can actually stop some blades, if the attack is too weak. Mobility decrease in arms, though armor is flexible.
Weight: 25.0 lbs
Cost: 250 Gold
Statistic Adjustments: +9 Endurance/Defense, -3 Agility/Movement
Description:
Option: Worn by people who use fighting as a lifestyle. Protects arms, and provides good defense against arrows. Can actually stop some blades, if the attack is too weak. Mobility decrease in arms, though armor is flexible.
Weight: 25.0 lbs
Cost: 250 Gold
Reinforced Bronze Armor
Statistic Adjustments: +12 Endurance/Defense, -5 Agility/Movement
Description:
Option: Worn by people who use fighting as a lifestyle. Protects arms, and provides good defense against arrows. Can actually stop some blades, if the attack is too weak. Mobility decrease in arms, though armor is flexible.
Weight: 30.0 lbs
Cost: 300 Gold
Statistic Adjustments: +12 Endurance/Defense, -5 Agility/Movement
Description:
Option: Worn by people who use fighting as a lifestyle. Protects arms, and provides good defense against arrows. Can actually stop some blades, if the attack is too weak. Mobility decrease in arms, though armor is flexible.
Weight: 30.0 lbs
Cost: 300 Gold
Bronze Breastplate
Statistic Adjustments: +15 Endurance/Defense, -7 Agility/Movement
Description:
Option: Worn by people who use fighting as a lifestyle. Protects arms, and provides good defense against arrows. Can actually stop some blades, if the attack is too weak. Mobility decrease in arms, though armor is flexible.
Weight: 30.0 lbs
Cost: 350 Gold
Statistic Adjustments: +15 Endurance/Defense, -7 Agility/Movement
Description:
Option: Worn by people who use fighting as a lifestyle. Protects arms, and provides good defense against arrows. Can actually stop some blades, if the attack is too weak. Mobility decrease in arms, though armor is flexible.
Weight: 30.0 lbs
Cost: 350 Gold
Iron Armor
Statistic Adjustments: +19 Endurance/Defense, -10 Agility/Movement
Description:
Option: Worn by people who use fighting as a lifestyle. Protects arms, and provides good defense against arrows. Can actually stop some blades, if the attack is too weak. Mobility decrease in arms, though armor is flexible.
Weight: 50.0 lbs
Cost: 400 Gold
Statistic Adjustments: +19 Endurance/Defense, -10 Agility/Movement
Description:
Option: Worn by people who use fighting as a lifestyle. Protects arms, and provides good defense against arrows. Can actually stop some blades, if the attack is too weak. Mobility decrease in arms, though armor is flexible.
Weight: 50.0 lbs
Cost: 400 Gold
Reinforced Iron Armor
Statistic Adjustments: +24 Endurance/Defense, - 13 Agility/Movement
Description:
Option: Worn by people who use fighting as a lifestyle. Protects arms, and provides good defense against arrows. Can actually stop some blades, if the attack is too weak. Mobility decrease in arms, though armor is flexible.
Weight: 55.0 lbs
Cost: 490 Gold
Statistic Adjustments: +24 Endurance/Defense, - 13 Agility/Movement
Description:
Option: Worn by people who use fighting as a lifestyle. Protects arms, and provides good defense against arrows. Can actually stop some blades, if the attack is too weak. Mobility decrease in arms, though armor is flexible.
Weight: 55.0 lbs
Cost: 490 Gold
Iron Breastplate
Statistic Adjustments: +29 Endurance/Defense, -15 Agility/Movement
Description:
Option: Worn by people who use fighting as a lifestyle. Protects arms, and provides good defense against arrows. Can actually stop some blades, if the attack is too weak. Mobility decrease in arms, though armor is flexible.
Weight: 55.0 lbs
Cost: 600 Gold
Statistic Adjustments: +29 Endurance/Defense, -15 Agility/Movement
Description:
Option: Worn by people who use fighting as a lifestyle. Protects arms, and provides good defense against arrows. Can actually stop some blades, if the attack is too weak. Mobility decrease in arms, though armor is flexible.
Weight: 55.0 lbs
Cost: 600 Gold
Bodyguard Chestplate
Statistic Adjustments: +45 Endurance/Defense, -20 Agility/Movement
Description:
Option: Worn by people who use fighting as a lifestyle. Protects arms, and provides good defense against arrows. Can actually stop some blades, if the attack is too weak. Mobility decrease in arms, though armor is flexible.
Weight: 200.0 lbs
Cost: 1200 Gold
Statistic Adjustments: +45 Endurance/Defense, -20 Agility/Movement
Description:
Option: Worn by people who use fighting as a lifestyle. Protects arms, and provides good defense against arrows. Can actually stop some blades, if the attack is too weak. Mobility decrease in arms, though armor is flexible.
Weight: 200.0 lbs
Cost: 1200 Gold
OOC: Leave it up to me. I'll finish this list for armors.